export enum InputTypeEnum {
    ActorMover = "ActorMover",
    WeaponShoot = "WeaponShoot",
    TimePast = "TimePast"
}
export enum EntityTypeEnum {
    Map = "Map",
    Actor1 = "Actor1",
    Weapon1 = "Weapon1",
    Bullet1 = "Bullet1",
    Bullet2 = "Bullet2",
}